This was an exercise in video game pipeline hard surface/prop work. The mission was to take an established 3D concept (Jerry Perkins) and turn it into an in-game asset.
Here is the pipeline I used:
- Marmoset Viewer
"There is no shortcut. Keep working hard.”
- every great artist
"If you think your work is good, you're crap.
If you think your work is crap, you're getting better.”