Current Project - Sneak Peak
2D Concept by Adrian Wilkins
The pipeline so far with some very early material block outs.
In game skin testing - Marmoset Toolbag 3
Drone
This was an exercise in video game pipeline hard surface/prop work. The mission was to take an established 3D concept (Jerry Perkins) and turn it into an in-game asset.
Here is the pipeline I used:
Stats:
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- Maps
"There is no shortcut. Keep working hard.”
- every great artist
Sea Witch
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Thank you for checking out my work.
If you'd like to get in direct contact with me please use this link.
If you'd like to get in direct contact with me please use this link.