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Art of Brendon Isaiah Bengtson

3D Character Artist

Portfolio


Software

Here are a few software packages I use consistently in my character and prop for video games pipeline.
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Current Project - Sneak Peak

2D Concept by Adrian Wilkins
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The pipeline so far with some very early material block outs.
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In game skin testing - Marmoset Toolbag 3
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Hamb

ZBrush high res sculpt
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2D Concept by Milan Nikolic
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Deols

2D Concept by Anthony Jones of RobotPencil
Participant of CGTrader Awards

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Drone


This was an exercise in video game pipeline hard surface/prop work. The mission was to take an established 3D concept (Jerry Perkins) and turn it into an in-game asset.
Here is the pipeline I used:
  • Modo: low poly modeling and UVs
  • ZBrush: hi poly breakdown and Mat ID setup
  • Marmoset Toolbag 3: baking
  • Substance Painter - texturing
  • MTB3 & Painter: rendering

Stats:
  • 2 texture sets @ 2048
  • 5424 Polys / 9828 Tris
  • Metal / Rough PBR
  • Artstation link
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  • Real time turntable with wireframes & animation
  • Video Game asset pipeline breakdown

  • Maps
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Military Jacket
  • In-Game Model <3000 polys
  • 1 - 2k texture map
  • Textured in Substance Painter 2
  • Rendered in Marmoset Toolbag 3
  • Artstation link
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ZBrush hi-res sculpts
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"There is no shortcut. Keep working hard.”

- every great artist

Sea Witch


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  • Original character/creature concept
  • ZBrush hi-res sculpt, polypainted, and used fibermesh for hair
  • Artstation link
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Repeater Gun
  • Concept by Justin Goby Fields of Ironklad Studios
  • Texturing in Substance Painter
  • Rendered in Marmoset Toolbag 3
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"If you think your work is good, you're crap.
If you think your work is crap, you're getting better.”

- Shaddy Safadi

Sweatshirt Clothing Project

  • 2138 triangles - 1024x1024 texture maps
  • ONLY Color and Normal maps used
  • ZBrush hi-res sculpt
  • Texturing in Substance Painter
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Diffuse Map - 1024x1024
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Normal Map - 1024x1024
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UV Map Layout
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Genestealer - Warhammer 40k Fan Art

  • ZBrush hi-res sculpt & polypaint
  • Rendered in Keyshot
  • Artstation link
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Thank you for checking out my work.
If you'd like to get in direct contact with me please use this link.
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All artwork has been created by Brendon Isaiah  Bengtson. All rights reserved 2015 ©.
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